coins

Economy


This is one of the more exciting aspects of camp, and it goes far to create authenticity and atmosphere at Camp Carathir. Everyone starts camp with a small bag of coins and the exact same clothing and amenities. From the first hour, you'll be participating in the camp economy, whether you know it or not.

 

What doesn't cost gold (aka:what's free?)

All that you 'bring' to camp is clothing to wear to/from, a pillow, undergarments, sturdy shoes, and your personal toiletries.

3 meals a day, as well as water, bathroom, laundry, and other services are included. When you arrive you will recieve two sets of authentic clothes, a canteen, linens, a backpack or bindle, and other essentials. You'll also receive a coin pouch with some starting funds in it.

 

Making Money:

  • Professions: The most profitable way to make money is to learn and practice a profession. If you made a candle, you can sell it to a fellow camper or staff. If you gathered eggs, you can sell them to the cook. Professions are fun to do and are the most effective way to bring in the coin.Try to specialize and find a niche market.

  • Quests: Often you’ll be able to complete quests and collect money as a reward. Some quests only provide physical items as a reward, but you may then be able to sell the items secondhand.

  • Performances: Especially during meals or campfires, you’re invited to perform a choreographed duel, a funny skit, tell a story or poem, or play music. A minstrel can also sit by the pavilion and will often bring in several copper coins in just 10 minutes of playing music for passerbys.

  • Loan/Auction/Barter/Beg: There’s always going to be campers who can milk the economy itself for what they need. You can loan money to others and charge interest. You can also try to sell items at the daily auction house or trade items with another camper. Camp vendors such as the Quartermaster will buyback unwanted items. Those who know the current market value of an item usually have the upper-hand in bartering, often able to sell an item for twice what they paid for it. If all of that fails, perhaps you’ll resort to begging or borrowing…though a reputation may come with it!


Spending Money:

Some useful things you may want to buy:

Nicer clothing, better weapons, food (snacks between meals), drinks at the tavern, jewelery, personal drinking goblet, utensils, hats, shields, arrows, maps, books, instruments, house decorations, tools, trade supplies for your profession, and much more.

You can also use money to buy more abstract things, such as information, bribes, bodyguard or mercenary assistance, loans, or commissions.


Vendors:

The Quartermaster Quarters, Armory, and Rosie’s Tavern have large inventories of items that are purchasable. Rosie has mostly food and drinks, whereas the Quartermaster is more of a general store, with profession supplies, clothing and other gear. The Armory sells weapons, armor and survival supplies.



Bank: We do have a bank in camp, where you may store your wealth in a lock box. Coins also get heavy, so you can come turn in a pile of lesser coins for a few higher denomination coins. The great thing about the bank is that money collects interest daily during your stay at Camp Carathir, encouraging you to invest it and not haul around 10 pounds of clinking metal in your pocket.


Currency levels:

10 Wooden chits= 1 copper slug

2 copper slugs= 1 copper coin

10 copper coins (or 20 slugs)= 1 Silver Ruumil

7 Silver Ruumils= 1 gold piece

7 gold pieces= 1 gold Margil


useful facts and conversions:

70 copper coins= 1 gold piece

49 silver Ruumils= 1 gold Margil

70 copper coins(or 140 slugs)= 1 gold piece

200 wooden chits=1 Silver Ruumil

9800 Wooden chits= 1 gold Margil (wow!)


Some common prices:

(wc-wood chit, cs-copper slug, cc-copper coin, sR-silver Ruumil, gp-Gold piece, gM-gold Margil)

1wc- piece of candy

4wc-1 small candle

1cs- 1 large candle

1cs- 1 pint of juice, root beer, gingered ale

2cs- 1 cup of elixir or tonic

2cs- Clay drinking cup

3cs- 1 pint of ale

3cc- Stitched tan pants

4cc- Glass drinking cup

1sR- Ornate colored drinking glass

2sR- Embroidered orange and violet pants

6sR- Hand carved drinking cup

6sR- Leather pants

1gp- Ornate carved drinking goblet

1gp- Crude iron sword

1gp- Bronze and glass lantern to hold candle

2gp- Iron helm

6gp- Intricate sword

8gp- Leather pants with steel armor sewn into knees, thighs, and ankles

1gM- Gold lantern

2gM- Shield with gold inlay